I released Ighalsk v0.1.14 a couple weeks ago; it can be downloaded from its SourceForge project page here.
Here are the changes since v0.1.13:
* Simplified controller/viewer swapping for different screens to make it easier (in fact, possible) to generate a Windows executable. I haven't figured out the best way to host this exe yet, since it seems to be too large to upload using the SourceForge File Manager (and SFTP isn't working for me). If you'd like a copy, please email me.
* Added Stealth for Monsters; stealthy monsters will now only be noticed when they are closer to the Hero. There are a couple stealthy monsters to look out for.
* Refactored Monster Editor to simplify it further (separate classes for separate states). This made the next change a whole lot easier.
* Monsters can now have multiple attacks (weapons) instead of just one; this is also supported by the Monster Editor. This is most important right now for the uniques at the end of the first set of quests ...
* Fixed a bug where the keys to move through pages in the Monster Editor (left and right) were the wrong way around. (For a long time, I've been using the buttons instead, and had to look in the code to work out the keys again, only to find that they were wrong.)
* Can now add rectangular rooms in the Level Editor. I plan to also have an option of adding circular rooms, and maybe octagonal, and then there's adding a rectangle and circle of solid walls ...
The next release may be in 6 weeks from now and/or may have a small number of extra features, since I've starting working on a new game ...
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